Lately I’ve teamed up with designer Matt Loomis to make tons more games. Our first to be published is a small game in the Buttonshy Games stable of wallet games, called Pickpockets. These are games of no more than 18 cards, packaged in a small wallet. Our is the first REAL wallet game though, because »more
Category Archives: News
Dirk Knemeyer and David Herron invited me over to their show, the Game Design Round Table, which is one of my favorite podcasts to listen to. We had a great chat about designing games, telling stories, and collaborating with others. We even shared the news that Dirk and I are working together on a project. Head »more
UPDATE: ChronoSphere has successfully funded. You can pre-order it here now and get a special discount: [shoplocket id=OaAUN w=330 h=500] ————- I’m so excited! It’s live… and people I haven’t even met have decided that they believe in me and this game enough to start to pledge! What a crazy, love-filled world we live in. »more
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My first time at GenCon was memorable in all sorts of ways. I met tons of interesting people and got to show off Joshua’s Conquest to publishers. Most of all though, I got to spend four days with 50,000 super-friendly nerds! It was especially great to demo and teach Joshua’s Conquest to fellow designers. This »more