• Hippos Go Berserk – Newest Iteration

    I’ve gotten some great feedback on this game, and I will be experimenting with a few different ideas. The main trouble with the game right now is that it’s bogging down under the weight of the movement rules. Instead of chaotic fun, there’s too much planning ahead. To deal with that, I’m going to introduce »more

  • Joshua’s Conquest at GenCon!

    My first time at GenCon was memorable in all sorts of ways. I met tons of interesting people and got to show off Joshua’s Conquest to publishers. Most of all though, I got to spend four days with 50,000 super-friendly nerds! ┬áIt was especially great to demo and teach Joshua’s Conquest to fellow designers. This »more