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  • Design Patterns: What ELSE Do You Know?

    Every game should tests players’ skills in one way or another, or else it doesn’t have meaningful decisions baked into it. Skills that are common to many games include being able to gauge probabilities and calculate expected values, to be able to convert in-game currencies like money, goods and victory points, and to be able »more

    August 7, 2017 Isaac Shalev Posted in: Patterns in Game Design, Thoughts 3 Comments
  • Design Pattern: We All Do The Same Thing But It Turns Out Different

    Game designers struggle mightily with symmetry. Symmetry in what players can do helps ensure fairness, but it can also produce mirror-image play that’s boring. Besides, players love to identify with their in-game avatars, and having different abilities helps players do that. So do other asymmetries like having different setups, different units, and so forth. Some »more

    July 31, 2017 Isaac Shalev Posted in: Patterns in Game Design, Thoughts 10 Comments
  • Design Pattern: It’s A Cover-up

    No, I’m not talking about politics, or make-up. I’m talking about the design pattern of using tokens of different shapes to cover up an area, which has experienced a major surge in popularity lately. Based on the mathematical concept of tessellation, or how to completely cover a surface with geometric shapes, this design pattern offers »more

    July 25, 2017 Isaac Shalev Posted in: Patterns in Game Design, Thoughts 6 Comments
  • Design Patterns: Everything You Do Is The Reason I Don’t Trust You

    Distrust is a delicious ingredient in game design! What’s so fascinating about this design pattern is that it’s about the metagame, the game above the table, rather than the game that’s on the table. In a game featuring this pattern of stoking distrust, players typically have some shared goals and some opposing goals, and play »more

    July 17, 2017 Isaac Shalev Posted in: Patterns in Game Design, Thoughts 6 Comments
  • Design Patterns: What You Do Helps Others Too

    For the inaugural post of the series I wanted to talk about a pattern that has been really important to my own designs, and that has become a hallmark of modern games. What you do helps others too is a pattern in which your play doesn’t function to block others as much as it opens »more

    July 10, 2017 Isaac Shalev Posted in: Patterns in Game Design, Thoughts 15 Comments
  • Introducing Patterns in Game Design

    I’m a fan of the Game Designers of North Carolina Podcast (GDoNC), which features conversations between game designers on design-related topics. In episode 33, Mark McGee spoke about how he designed his games around a central message, a kind of moral of the game. He mentioned a couple, like “teamwork is awesome or “you can have it now »more

    July 10, 2017 Isaac Shalev Posted in: Patterns in Game Design, Thoughts 2 Comments
  • New PnP – Mosaic, a Roll-and-Write Game

    Want to try one of our games? You can print this one on one page! In Mosaic, you’ll try and restore the Mona Lisa of the Galilee, an ancient tile portrait of a mesmerizing, mysterious woman with just a hint of a smile. Mosaic is a roll-and-write game, like Yahtzee. You supply the dice and the »more

    March 16, 2017 Isaac Shalev Posted in: Games No Comments
  • Game Design Glossary: Decision Scales

    The Game Design Glossary is an ongoing series about defining new terms in tabletop game design. Learn more about it here! This week, we welcomed Matt Wolfe, the designer of Wombat Rescue and Avalanche at Yeti Mountain to talk about Decision Scales. Listen to the whole discussion on On Board Games Episode 235 here, download »more

    March 7, 2017 Isaac Shalev Posted in: Game Design Glossary 6 Comments
  • Pickpockets is on Kickstarter now!

    Lately I’ve teamed up with designer Matt Loomis to make tons more games. Our first to be published is a small game in the Buttonshy Games stable of wallet games, called Pickpockets. These are games of no more than 18 cards, packaged in a small wallet. Our is the first REAL wallet game though, because »more

    March 4, 2016 Isaac Shalev Posted in: Games, News No Comments
  • Interview on the Game Design Round Table

    Dirk Knemeyer and David Herron invited me over to their show, the Game Design Round Table, which is one of my favorite podcasts to listen to. We had a great chat about designing games, telling stories, and collaborating with others. We even shared the news that Dirk and I are working together on a project. Head »more

    May 4, 2015 Isaac Shalev Posted in: News No Comments
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