Today on We Got Played, we take a look at one of two Spiel des Jahres winning board games from Donald X. Vaccarino, Kingdom Builder! Does it deserve the hype and awards? Tune in to find out!
Category Archives: Uncategorized
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Ark Nova Design Teardown #2: Scoring
On today’s episode of the Ark Nova design teardown, Isaac breaks down the game’s scoring system. He goes through the different types of points, how the game handles each one, and how they managed the transition from the physical prints of Ark Nova to the digital port. What works about the game’s scoring system? What »more
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We Got Played #3: Duelosaur Island!
Today on We Got Played, we channel our inner Spielberg and play a game about making our very own dinosaur park: Duelosaur Isand! We’re big fans of the theme, so does the game live up to it? Tune in to find out!
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Ark Nova Design Teardown #1: Introduction
Today on We Got Played, Isaac introduces you to a new series: The Ark Nova Design Teardown! In this lengthy series, Isaac goes through each element of Ark Nova’s design to gain some insight into how games are designed, and what makes those designs successful.
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PAX Unplugged 2025 | We Got Played: ROAD GAMES
Today on We Got Played: Road Games, we discuss the games we played in Philadelphia at PAX Unplugged 2025! From tarot to Lord of the Rings, we discuss the good, the bad, and the in between to answer the question: did we get played?
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We Got Played #2: Seven Wonders Duel VS. The Lord of the Rings Duel for Middle Earth!
Today on We Got Played, we look at the same game… twice! We take a gander at Seven Wonders Duel and its Tolkien counterpart to determine which one is the true game to rule them all.
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We Got Played #1: Dice Hospital!
Today on We Got Played, we discuss one of the more acclaimed games on our unplayed shelf: Dice Hospital! Coming out in 2018 and winning two awards at the 2019 UK Games Expo, it’s a game where meeples treat sick dice! Will this hospital cure our boredom, or will we leave showing a lower pip »more
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Design Patterns: Perpendicular Constraints
There’s a useful term in project management called the Critical Path, which is defined as the least amount of time needed to complete some multi-step operation. A project manager tries to figure out how to sequence tasks in a way that is most efficient and wastes the least amount of time. Eurogames offer a similar »more
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Prototyping Windy Cities
it’s coming



